Conditions: You see a casualty who is suffering from a burn.
Necessary materials and equipment:
casualty’s first aid packet and
canteen of water.
Gave first aid for a burn without causing
further injury to the casualty.
Eliminated the source of the burn, if
Applied a field dressing lightly over
The sides of the dressing were sealed
and the dressing did not slip.
1. Eliminate the source of the burn.
Thermal burns. If the casualty’s clothing is on fire, cover the casualty
with a field jacket or any large
piece of nonsynthetic material and
roll him on the ground to put out
If the casualty is in contact
with an electrical source, turn the
electricity off if the switch is
If the electricity cannot be
turned off, drag the casualty away
from the source using any
nonconductive material (rope,
clothing, or dry wood).
not touch the casualty or the
electrical source with your bare
You will be injured too!
voltage electrical burns from an
electrical source or lightning may
cause temporary unconsciousness,
difficulties in breathing, or
difficulties with the heart (irregular
caused by a blister agent are actually
Do not try to decontaminate
skin where blisters have already
If blisters have not formed,
decontaminate the skin
Remove liquid chemicals
from the burned casualty by
flushing with as much water or
other nonflammable fluid as
Remove dry chemicals by
carefully brushing them off with a
clean, dry cloth.
If large amounts of water
are available, flush the area.
Otherwise, apply no water.
Smother burning white
phosphorus with water, a wet
cloth, or wet mud.
Keep the area covered with
the wet material.
Laser burns. Move the casualty away from the source while avoiding eye
contact with the beam source.
Note. After the
casualty is removed from the source of
the burn, he should be monitored
continually for the development of
conditions that may require the
performance of basic lifesaving
2. Uncover the burn.
not uncover the wound in a chemical
Exposure could cause additional
Cut clothing covering the
not attempt to remove clothing that is
stuck to the wound.
Additional harm could result
Gently lift away clothing
covering the burned area.
Note. Do not pull
clothing over the burns.
Note. If the
casualty’s hand(s) or wrist(s) have
been burned, remove jewelry (rings,
watches) and place them in his
3. Apply a field dressing to the burn.
Note. If the burn
is caused by white phosphorus, the
dressing must be wet.
Apply the dressing, white
side down, directly over the wound.
Wrap the tails so that
the dressing is covered and both
sides are sealed.
Tie the tails into a
nonslip knot over the outer edge of
the dressing, not over the wound.
Check to make sure that
the dressing is applied lightly over
the burn but firmly enough to
often leaves entry and exit burns.
Both burns should be treated.
4. Observe precautions to avoid further injury.
Do not break blisters.
Do not apply grease or
ointments to the burns.
Do not place dressings
over the face or genital area.
Note. If the
casualty is conscious and not
nauseated, give him small amounts of
water to drink.
Note. Watch the
casualty closely for life-threatening
conditions, check for other injuries,
and seek medical aid.
Setup: You will need
another soldier to play the part of the
casualty. Simulate the burn(s) by marking the casualty’s body with a
Provide materials appropriate for the
burn being simulated (piece of rope,
blanket, water, field dressing, or clean
If a field dressing is used, use the
same one repeatedly.
If an electrical burn is being
simulated, have the casualty lie on a piece
of wire or rope and have enough materials
available to treat two simulated burns.
Soldier: Tell the soldier what is burning the casualty and have the
soldier take appropriate action.
After the soldier completes step 1,
tell the soldier that the casualty is
conscious and has no injuries other than
When testing step 2, you can vary the
test by telling the soldier that clothing is
stuck to the burn or that a chemical
1. Eliminated the source of the burn.
2. Uncovered the burn.
3. Applied a field dressing.
Score the soldier GO if all
performance measures are passed.
Score the soldier NO GO if any
performance measure is failed.
If the soldier scores NO GO, show
what was done wrong and how to do it